Autodesk Maya 2017.1 Free Download Software For Mac + Torrent

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Name Autodesk Maya 2017.1
Size 1.10 GB
Created on 2017-02-15 01:51:52
Tracker http://109.235.50.166:2710/announce
Hash eeb105a3d4daed6eb65294ff6bbd513735d21c5a
Files Autodesk Maya 2017.1.zip (1.10 GB)

Description

Autodesk Maya for Mac Version: 2017.1 Released: November 23rd, 2016 Mac Platform: Intel OS Version: OS X 10.9.5 or later Processor type(s) & speed: 64-bit processor Overview Autodesk Maya is a fully-featured professional 3D modeling, animation, rendering and composing solution that provides a wide variety of features and dynamic tools to simulate fluids, cloth, particles and hair. Moreover, Autodesk Maya is an industry-leading package that you can try for 30 days before buying. To install the Maya app you need to download the disk image, mount it with a double click and follow the instructions offered by the installer. As expected from a 3D modeling, animation and rendering utility, Autodesk Maya's installation process is quite lengthy and it will require a big chunk of your Mac's hard disk space. Complex and feature packed 3D modeling and animation utility Autodesk Maya's interface might be overwhelming at first, especially for beginners, but you can learn how to use the app and how all features are organized by following the tutorials offered on the developer's page. All visual elements like animation, surfaces, polygons or dynamics can be accessed via tabs, while more advanced editing features are available in the Attribute Editor panel. Additionally, From the Timeline you will be able to animate and manage the evolution of your modelling project with just a few mouse clicks. Very simple to script and a vast array of tools for effortless design automation Thanks to Autodesk Maya's open architecture, the embedded scripting languages (C++, Python and MEL), along with the comprehensive Application Programming Interface, you will be able to create custom tools and script or program your work. Professional users will be able to enjoy a smooth and fluid experience when it comes to animation as long as they have the appropriate rig. Provides you with a streamlined design workflow and easy to access on-screen drawing tools In addition, The Grease Pencil allows you to draw directly onto the screen. This features comes in handy when you have to draw on frames, outline animated sequences and more. If you enable the Modelling Toolkit you will have quick and easy access to handy features in the right-hand panel without having to search through the menus for the desired tool. Comprehensive and state-of-the-art 3D designer, animator and renderer app for your Mac As an extra advantage, the Autodesk Maya application enables you to fully preview your work in real-time and visualize your models before rendering and exporting them. To conclude, Autodesk Maya is a powerful and well-designed animation, composing, rendering and modeling utility created to provide you with all the tools and features required by professional film makers, game developers and graphic designers. What's New in Version 2017.1: Animation:  ● MAYA-73609: Time Editor : Clip matching cannot match translation only (without rotation)  ● MAYA-73459: Time Editor : Animation is incorrect after splitting clips  ● MAYA-73775: Time Editor : Insert keyframe button and "s" hotkey on additive layer causes crash and corruption  ● MAYA-72836: Time Editor : "Clip Edge Edit" cursor not appearing when hovering mouse over edge of clip  ● MAYA-72839: Time Editor: ime ruler and time marker scrubbing icons are not appearing  ● MAYA-73757: Time Editor: Duplicating tab results in a broken panel  ● MAYA-73113: Graph Editor : Region/Lattice tool not drawn correctly after undo  ● MAYA-73489: Graph Editor : Selection : Shift+Click for additive selection in Graph Editor not working  ● MAYA-73549: Graph Editor : No audio while scrubbing Graph Editor's Timeline  ● MAYA-73305: Graph Editor : Crash when selecting controllers if Graph Editor is opened  ● MAYA-73595: Graph Editor : Region/Lattice tools don't always show the correct bounding box  ● MAYA-73606: Graph Editor : Beta : Visual design for locked tangent weight (tangent length)  ● MAYA-73501: Graph Editor: Hotkey "i" is no longer working for insert  ● MAYA-73548: Zero-keying on override layers should capture clip values  ● MAYA-60622: Hang in Parallel evaluation when merging animation layers.  ● MAYA-72840: Cannot bake animation on curves with no keys  ● MAYA-73001: Crash when merging animation layers  ● MAYA-73569: Character sets don't capture correct keyframe value  ● MAYA-72849: Cannot find procedure "buidMuscleMenu".  ● MAYA-72838: The -areCurvesSelected flag is not recognized in the animCurveEditor command Character Setup:  ● MAYA-73379: HIK : Missing Custom Rig UI  ● MAYA-73754: HIK : Deleting a target object also deletes the constrained object  ● MAYA-73180: Skinning : Setting vertices on skins programmatically is broken General:  ● MAYA-47780: Unlocked nodes not saving  ● MAYA-57803: Saving references performance Improvements  ● MAYA-58568: Hotkey Editor: Press & Release: Setting a hotkey for "Release" without having the same key set for "Press" resets the hotkey to Press upon save  ● MAYA-73541: Intermittent Crash on OSX when Starting Maya  ● MAYA-72187: Saving packed multi-multi attribute to mayaBinary can corrupt data  ● MAYA-71902: Undo Performance Enhancements  ● MAYA-72812: Mac 10.11.x: Boss: Intel MKL FATAL ERROR's (and in some cases a crash) UI:  ● MAYA-72460: Fixed an issue where the layout of nodes in an asset container is lost in the legacy Hypershade  ● MAYA-72981: Mac (retina): Shelf buttons with extra menu items have no gray triangle drawn overtop icon (bottom right corner)  ● MAYA-69307: Qt5: Mac: When Maya is in Two Button mode (prefs > Interface > Devices > Mouse Tracking > Two Button), drag and drop doesn't work correctly  ● MAYA-72375: "panel -q -tearOff" always return 0 even if the panel is torn off  ● MAYA-71128: Using M3dView during a timer callback will make Maya menu items display improperly (can also break the fonts)  ● MAYA-72432: Problem with docking and resizing of C# controls  ● MAYA-50910: Attribute color and attribute background color do not display as expected in both main channel box and custom channel box  ● MAYA-73054: Content Browser: Crash after drag and dropping fbx file into Time Editor track  ● MAYA-60498: Outliner: The color of constrains, locators and joints are easier to be differentiated  ● MAYA-70693: Qt5: Mac/Linux: Remove multiple output messages about "QLayout: Attempting to add Layout" from the terminal when opening various editors  ● MAYA-72373: Render View window cannot be closed using command "control -e -visible 0 renderViewWindow"  ● MAYA-73129: NodeEditor: Missing "Other" plug at the bottom of the pop-up list  ● MAYA-68808: When hiding the Shelf tabs, the Shelf doesn't get any shorter Workspaces:  ● MAYA-72900: Workspaces: Attribute Editor and Channel Box does not remember its resized state  ● MAYA-68268: Workspaces: Undocked Status Line cannot be re-docked  ● MAYA-71496: Workspaces: Switching between Workspaces can cause the Help Line to grow taller Viewport:  ● MAYA-66093: Selection behaviour using drawing overrides of shapes nodes, causing Maya to stall.  ● MAYA-73956 / MAYA-73182: Viewport1: MPxGLBuffer - GL error  ● MAYA-72857: Slow Viewport2 tumble: gpuCache nodes are still updating when hidden  ● MAYA-73359: .TX File Textures will not update Shading/Rendering:  ● MAYA-73821: DX11Shader set technique crashes on "Send To" from Max to Maya  ● MAYA-73390: Render Setup and Light Editor windows don't save/restore expand/collapse state of trees  ● MAYA-72862: Render Setup window lags on every operation if one collection has a long static node list  ● MAYA-70783: Objects created by interactive creation do not always get added correctly to Untitled creation in Render Setup  ● MAYA-67935: Per-face shading is overwritten in masterLayer when doing referencing + duplicating geo + material overrides  ● MAYA-67073: Interactive Batch Render fails on Layers with Image Name Prefix overrides in Render Setup (but command line batch works fine)  ● MAYA-73590: Outliner find filters for Render Setup can’t select all lights  ● MAYA-73535: Light editor breaks if LE groups were created and LE window is left open after file > new or file > open  ● MAYA-46083: Cannot change OCIO context environment variables and see the scene color management updated.  ● MAYA-66816: Maya slow to open when rendering on multiple machines. Maya attempts to get a write lock on /prefs/synColorConfig.xml in the user's home directory.  ● MAYA-72548: Color Management : Crash on headless machines using SynColor  ● MAYA-72823: Color Management : Maya Batch hangs at startup  ● MAYA-72855: Color Management : "Parameter is less than lower bound" error when using OCIO file. Modeling:  ● MAYA-72067: Bevel distorted result  ● MAYA-73009: Bevel double faces: nGons Subdivisions  ● MAYA-73013: When user creates a MMeshIsectAccelParams in Python and is using it for intersection, Maya will crash  ● MAYA-72532: Quad Draw Performance improvements - specific mesh  ● MAYA-73617: Sculpt tools don't render properly with backface culling  ● MAYA-72606: Modelers should be able to use non-joint transforms for transform space blend shape targets  ● MAYA-73007: Tangent and transform space targets don't work correctly with non-uniformly scaled objects  ● MAYA-73008: Pose Interpolator with many poses is slow for parallel EM mode  ● MAYA-73010: OGS UV Editor - Toggle isolate select mode feature does not work  ● MAYA-73063: Memory leak while hovering over UVs in UV Editor  ● MAYA-56115: Toggle isolate select mode feature does not work in UV Editor  ● MAYA-73061: Show Last Hidden' failed after undo 'Show Last Hidden'  ● MAYA-72663: Mesh error doesn't include object name  ● MAYA-71349: Target with visibility OFF will become visible when merged with another target  ● MAYA-70556 : Normals are wrong after undoing Mask stroke (on top of clone)  ● MAYA-72604: Improve feedback on the invisible targets who turn visible after switching to a new tool  ● MAYA-72527: Target with visibility OFF will become visible when merged with another target  ● MAYA-72526: Modeling Toolkit goes away permanently  ● MAYA-72241: Target Shape changed after playback  ● MAYA-72091: Modelers should be able to use non-joint transforms for transform space blend shape targets  ● MAYA-72030: angent and transform space targets don't work correctly with non-uniformly scaled objects  ● MAYA-71952: mb file poly mesh from Maya 2016 sp6 opens severely corrupted in Maya 2016 EXT2  ● MAYA-69466: Invert doesn't affect Mask Target tool's Flood option  ● MAYA-73012: Target shape changed after playback  ● MAYA-71273: Target visibility problem after deleting a Target modified with the Clone tool.  ● MAYA-73155: Maya crashes with File -> New after using the Clone tool  ● MAYA-72528: Target visibility problem after deleting a Target modified with the Clone tool.  ● MAYA-73154: Bevel problem with high valence corners  ● MAYA-72180: Pose Interpolator with many poses is slow for parallel EM mode  ● MAYA-73153: Mesh shape artifacts after Undo erase target and erase target again  ● MAYA-73387: Modelers need Per Vertex data (normals, creasing, etc.) to be preserved when transferring or reordering vertex order.  ● MAYA-73391: Mesh is inverted and back faces are ignored when reordering specific mesh  ● MAYA-73392: Reordering verts with per-face shader assignments on object results in green shading (no shader)  ● MAYA-73779: Toggle enable button will change the weight value of Edit Pose  ● MAYA-72423: The keyable state of a mesh's visibility attribute is not saved XGen:  ● MAYA-42690: Wireframe mode: XGen guides alias/fade out in VP2 OpenGL render when you zoom out

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